I am skilled in 3D asset modeling using Blender, with expertise in creating detailed and optimized 3D models for various purposes, including games, animations, and visualizations. My abilities include working with modeling techniques such as sculpting, hard surface modeling, UV unwrapping, texturing, and shading. I am experienced in using procedural and hand-painted texturing workflows, as well as integrating assets into game engines or rendering pipelines. Additionally, I pay attention to topology optimization and maintaining a balance between high-quality visuals and performance
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